Starlore

“Of all virtual reality games, Starlore should be your first. It’s the widest game and the kindest, at least to those who don’t pursue its central canon. It has the most intricate subcultures, the darkest of corners, the most tranquil of retreats. There are no accidents in Starlore. No wonders without signs. Put on your headset. Look In. Step down into a materialization you can see as it happens, weaving wide and rich before you. After the at-first-strange sense of walking and not walking, of eyes closed over contacts and open to another distant night, you’ll forget your body in minutes. Leave it behind. Step forward along the vector of your gaze beneath a starbright sky. You only have to try it once.”

-6N, Starlore Promotional Materials

“The pain of a dead world can’t be explained to people who don’t play Starlore.”

-Kit Brocade

“The original Starlore was played with dice, riddle cards, and branching paths along a flat board. They keep an old box and most of the pieces under a glass case in the Smithsonian. There aren’t many originals left. ‘A game of Wit and Wonder,’ they called it, But that was bullshit. It was a game of chance.”

-Jasper Lukas, Maxwell: An Unauthorized Biography